That was the plan, but plans change...
In two days, the regular game my friend DM's will be ending with our characters facing a beholder in the black reaches of a dwarven necropolis (incoming TPK?). After that, he is taking a break from DM'ing a regular game and I'm taking over.
The players are eager to experience the new D&D adventure module, and so I'm just simply starting a new campaign - still based in my campaign world of Hybrith - wherein the new characters will be traveling to Chult and braving the horrors of the deep jungle: the undead, dinosaurs, and undead dinosaurs to name a few. This is exciting stuff: I plan to start them off as members of a Victorian-style explorer's group called the Waypoint Society. Think colonial hunting club lodges and Allan Quartermain and you're getting the gist of it.
ToA seems a little daunting for a new DM like me, but I will persevere and travel into the unknown with my companions & players at my side, seeking adventure, fortune, and glory.
It's what Quartermain and Indiana Jones would do.